glProgramUniformMatrix4x2fv method

void glProgramUniformMatrix4x2fv(
  1. int program,
  2. int location,
  3. int count,
  4. int transpose,
  5. Pointer<Float> value,
)

Implementation

void glProgramUniformMatrix4x2fv(
  int program,
  int location,
  int count,
  int transpose,
  ffi.Pointer<ffi.Float> value,
) {
  return _glProgramUniformMatrix4x2fv(
    program,
    location,
    count,
    transpose,
    value,
  );
}