glProgramUniform4uiv method

void glProgramUniform4uiv(
  1. int program,
  2. int location,
  3. int count,
  4. Pointer<Uint32> value,
)

Implementation

void glProgramUniform4uiv(
  int program,
  int location,
  int count,
  ffi.Pointer<ffi.Uint32> value,
) {
  return _glProgramUniform4uiv(
    program,
    location,
    count,
    value,
  );
}