glPrimitiveBoundingBox method

void glPrimitiveBoundingBox(
  1. double minX,
  2. double minY,
  3. double minZ,
  4. double minW,
  5. double maxX,
  6. double maxY,
  7. double maxZ,
  8. double maxW,
)

Implementation

void glPrimitiveBoundingBox(
  double minX,
  double minY,
  double minZ,
  double minW,
  double maxX,
  double maxY,
  double maxZ,
  double maxW,
) {
  return _glPrimitiveBoundingBox(
    minX,
    minY,
    minZ,
    minW,
    maxX,
    maxY,
    maxZ,
    maxW,
  );
}