glPrimitiveBoundingBox method
void
glPrimitiveBoundingBox()
Implementation
void glPrimitiveBoundingBox(
double minX,
double minY,
double minZ,
double minW,
double maxX,
double maxY,
double maxZ,
double maxW,
) {
return _glPrimitiveBoundingBox(
minX,
minY,
minZ,
minW,
maxX,
maxY,
maxZ,
maxW,
);
}