glObjectPtrLabel method

void glObjectPtrLabel(
  1. Pointer<Void> ptr,
  2. int length,
  3. Pointer<Int8> label
)

Implementation

void glObjectPtrLabel(
  ffi.Pointer<ffi.Void> ptr,
  int length,
  ffi.Pointer<ffi.Int8> label,
) {
  return _glObjectPtrLabel(
    ptr,
    length,
    label,
  );
}