glObjectLabel method

void glObjectLabel(
  1. int identifier,
  2. int name,
  3. int length,
  4. Pointer<Int8> label,
)

Implementation

void glObjectLabel(
  int identifier,
  int name,
  int length,
  ffi.Pointer<ffi.Int8> label,
) {
  return _glObjectLabel(
    identifier,
    name,
    length,
    label,
  );
}