glInvalidateSubFramebuffer method

void glInvalidateSubFramebuffer(
  1. int target,
  2. int numAttachments,
  3. Pointer<Uint32> attachments,
  4. int x,
  5. int y,
  6. int width,
  7. int height,
)

Implementation

void glInvalidateSubFramebuffer(
  int target,
  int numAttachments,
  ffi.Pointer<ffi.Uint32> attachments,
  int x,
  int y,
  int width,
  int height,
) {
  return _glInvalidateSubFramebuffer(
    target,
    numAttachments,
    attachments,
    x,
    y,
    width,
    height,
  );
}