glGetnUniformuiv method

void glGetnUniformuiv(
  1. int program,
  2. int location,
  3. int bufSize,
  4. Pointer<Uint32> params,
)

Implementation

void glGetnUniformuiv(
  int program,
  int location,
  int bufSize,
  ffi.Pointer<ffi.Uint32> params,
) {
  return _glGetnUniformuiv(
    program,
    location,
    bufSize,
    params,
  );
}