glGetVertexAttribPointerv method

void glGetVertexAttribPointerv(
  1. int index,
  2. int pname,
  3. Pointer<Pointer<Void>> pointer
)

Implementation

void glGetVertexAttribPointerv(
  int index,
  int pname,
  ffi.Pointer<ffi.Pointer<ffi.Void>> pointer,
) {
  return _glGetVertexAttribPointerv(
    index,
    pname,
    pointer,
  );
}