glGetVertexAttribIuiv method

void glGetVertexAttribIuiv(
  1. int index,
  2. int pname,
  3. Pointer<Uint32> params
)

Implementation

void glGetVertexAttribIuiv(
  int index,
  int pname,
  ffi.Pointer<ffi.Uint32> params,
) {
  return _glGetVertexAttribIuiv(
    index,
    pname,
    params,
  );
}