glGetUniformuiv method

void glGetUniformuiv(
  1. int program,
  2. int location,
  3. Pointer<Uint32> params
)

Implementation

void glGetUniformuiv(
  int program,
  int location,
  ffi.Pointer<ffi.Uint32> params,
) {
  return _glGetUniformuiv(
    program,
    location,
    params,
  );
}