glGetUniformiv method

void glGetUniformiv(
  1. int program,
  2. int location,
  3. Pointer<Int32> params
)

Implementation

void glGetUniformiv(
  int program,
  int location,
  ffi.Pointer<ffi.Int32> params,
) {
  return _glGetUniformiv(
    program,
    location,
    params,
  );
}