glGetUniformfv method

void glGetUniformfv(
  1. int program,
  2. int location,
  3. Pointer<Float> params
)

Implementation

void glGetUniformfv(
  int program,
  int location,
  ffi.Pointer<ffi.Float> params,
) {
  return _glGetUniformfv(
    program,
    location,
    params,
  );
}