glGetShaderiv method

void glGetShaderiv(
  1. int shader,
  2. int pname,
  3. Pointer<Int32> params
)

Implementation

void glGetShaderiv(
  int shader,
  int pname,
  ffi.Pointer<ffi.Int32> params,
) {
  return _glGetShaderiv(
    shader,
    pname,
    params,
  );
}