glGetShaderSource method
Implementation
void glGetShaderSource(
int shader,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Int8> source,
) {
return _glGetShaderSource(
shader,
bufSize,
length,
source,
);
}
void glGetShaderSource(
int shader,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Int8> source,
) {
return _glGetShaderSource(
shader,
bufSize,
length,
source,
);
}