glGetShaderSource method

void glGetShaderSource(
  1. int shader,
  2. int bufSize,
  3. Pointer<Int32> length,
  4. Pointer<Int8> source,
)

Implementation

void glGetShaderSource(
  int shader,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> source,
) {
  return _glGetShaderSource(
    shader,
    bufSize,
    length,
    source,
  );
}