glGetShaderPrecisionFormat method
void
glGetShaderPrecisionFormat()
Implementation
void glGetShaderPrecisionFormat(
int shadertype,
int precisiontype,
ffi.Pointer<ffi.Int32> range,
ffi.Pointer<ffi.Int32> precision,
) {
return _glGetShaderPrecisionFormat(
shadertype,
precisiontype,
range,
precision,
);
}