glGetShaderPrecisionFormat method

void glGetShaderPrecisionFormat(
  1. int shadertype,
  2. int precisiontype,
  3. Pointer<Int32> range,
  4. Pointer<Int32> precision,
)

Implementation

void glGetShaderPrecisionFormat(
  int shadertype,
  int precisiontype,
  ffi.Pointer<ffi.Int32> range,
  ffi.Pointer<ffi.Int32> precision,
) {
  return _glGetShaderPrecisionFormat(
    shadertype,
    precisiontype,
    range,
    precision,
  );
}