glGetProgramResourceLocation method

int glGetProgramResourceLocation(
  1. int program,
  2. int programInterface,
  3. Pointer<Int8> name
)

Implementation

int glGetProgramResourceLocation(
  int program,
  int programInterface,
  ffi.Pointer<ffi.Int8> name,
) {
  return _glGetProgramResourceLocation(
    program,
    programInterface,
    name,
  );
}