glGetProgramBinary method

void glGetProgramBinary(
  1. int program,
  2. int bufSize,
  3. Pointer<Int32> length,
  4. Pointer<Uint32> binaryFormat,
  5. Pointer<Void> binary,
)

Implementation

void glGetProgramBinary(
  int program,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Uint32> binaryFormat,
  ffi.Pointer<ffi.Void> binary,
) {
  return _glGetProgramBinary(
    program,
    bufSize,
    length,
    binaryFormat,
    binary,
  );
}