glGetProgramBinary method
void
glGetProgramBinary()
Implementation
void glGetProgramBinary(
int program,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Uint32> binaryFormat,
ffi.Pointer<ffi.Void> binary,
) {
return _glGetProgramBinary(
program,
bufSize,
length,
binaryFormat,
binary,
);
}