glGetObjectPtrLabel method

void glGetObjectPtrLabel(
  1. Pointer<Void> ptr,
  2. int bufSize,
  3. Pointer<Int32> length,
  4. Pointer<Int8> label,
)

Implementation

void glGetObjectPtrLabel(
  ffi.Pointer<ffi.Void> ptr,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> label,
) {
  return _glGetObjectPtrLabel(
    ptr,
    bufSize,
    length,
    label,
  );
}