glGetObjectLabel method

void glGetObjectLabel(
  1. int identifier,
  2. int name,
  3. int bufSize,
  4. Pointer<Int32> length,
  5. Pointer<Int8> label,
)

Implementation

void glGetObjectLabel(
  int identifier,
  int name,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> label,
) {
  return _glGetObjectLabel(
    identifier,
    name,
    bufSize,
    length,
    label,
  );
}