glGetDebugMessageLog method
Implementation
int glGetDebugMessageLog(
int count,
int bufSize,
ffi.Pointer<ffi.Uint32> sources,
ffi.Pointer<ffi.Uint32> types,
ffi.Pointer<ffi.Uint32> ids,
ffi.Pointer<ffi.Uint32> severities,
ffi.Pointer<ffi.Int32> lengths,
ffi.Pointer<ffi.Int8> messageLog,
) {
return _glGetDebugMessageLog(
count,
bufSize,
sources,
types,
ids,
severities,
lengths,
messageLog,
);
}