glGetBufferPointerv method

void glGetBufferPointerv(
  1. int target,
  2. int pname,
  3. Pointer<Pointer<Void>> params
)

Implementation

void glGetBufferPointerv(
  int target,
  int pname,
  ffi.Pointer<ffi.Pointer<ffi.Void>> params,
) {
  return _glGetBufferPointerv(
    target,
    pname,
    params,
  );
}