glGetBooleani_v method

void glGetBooleani_v(
  1. int target,
  2. int index,
  3. Pointer<Uint8> data
)

Implementation

void glGetBooleani_v(
  int target,
  int index,
  ffi.Pointer<ffi.Uint8> data,
) {
  return _glGetBooleani_v(
    target,
    index,
    data,
  );
}