glGetAttachedShaders method

void glGetAttachedShaders(
  1. int program,
  2. int maxCount,
  3. Pointer<Int32> count,
  4. Pointer<Uint32> shaders,
)

Implementation

void glGetAttachedShaders(
  int program,
  int maxCount,
  ffi.Pointer<ffi.Int32> count,
  ffi.Pointer<ffi.Uint32> shaders,
) {
  return _glGetAttachedShaders(
    program,
    maxCount,
    count,
    shaders,
  );
}