glGetAttachedShaders method
void
glGetAttachedShaders()
Implementation
void glGetAttachedShaders(
int program,
int maxCount,
ffi.Pointer<ffi.Int32> count,
ffi.Pointer<ffi.Uint32> shaders,
) {
return _glGetAttachedShaders(
program,
maxCount,
count,
shaders,
);
}