glGetActiveUniformBlockName method

void glGetActiveUniformBlockName(
  1. int program,
  2. int uniformBlockIndex,
  3. int bufSize,
  4. Pointer<Int32> length,
  5. Pointer<Int8> uniformBlockName,
)

Implementation

void glGetActiveUniformBlockName(
  int program,
  int uniformBlockIndex,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int8> uniformBlockName,
) {
  return _glGetActiveUniformBlockName(
    program,
    uniformBlockIndex,
    bufSize,
    length,
    uniformBlockName,
  );
}