glGetActiveUniform method
void
glGetActiveUniform()
Implementation
void glGetActiveUniform(
int program,
int index,
int bufSize,
ffi.Pointer<ffi.Int32> length,
ffi.Pointer<ffi.Int32> size,
ffi.Pointer<ffi.Uint32> type,
ffi.Pointer name,
) {
return _glGetActiveUniform(
program,
index,
bufSize,
length,
size,
type,
name,
);
}