glGetActiveUniform method

void glGetActiveUniform(
  1. int program,
  2. int index,
  3. int bufSize,
  4. Pointer<Int32> length,
  5. Pointer<Int32> size,
  6. Pointer<Uint32> type,
  7. Pointer<NativeType> name,
)

Implementation

void glGetActiveUniform(
  int program,
  int index,
  int bufSize,
  ffi.Pointer<ffi.Int32> length,
  ffi.Pointer<ffi.Int32> size,
  ffi.Pointer<ffi.Uint32> type,
  ffi.Pointer name,
) {
  return _glGetActiveUniform(
    program,
    index,
    bufSize,
    length,
    size,
    type,
    name,
  );
}