glGenFramebuffers method

void glGenFramebuffers(
  1. int n,
  2. Pointer<Uint32> framebuffers
)

Implementation

void glGenFramebuffers(
  int n,
  ffi.Pointer<ffi.Uint32> framebuffers,
) {
  return _glGenFramebuffers(
    n,
    framebuffers,
  );
}