glFramebufferTextureLayer method

void glFramebufferTextureLayer(
  1. int target,
  2. int attachment,
  3. int texture,
  4. int level,
  5. int layer,
)

Implementation

void glFramebufferTextureLayer(
  int target,
  int attachment,
  int texture,
  int level,
  int layer,
) {
  return _glFramebufferTextureLayer(
    target,
    attachment,
    texture,
    level,
    layer,
  );
}