glFramebufferTexture2D method

void glFramebufferTexture2D(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
)

Implementation

void glFramebufferTexture2D(
  int target,
  int attachment,
  int textarget,
  int texture,
  int level,
) {
  return _glFramebufferTexture2D(
    target,
    attachment,
    textarget,
    texture,
    level,
  );
}