glFramebufferTexture method

void glFramebufferTexture(
  1. int target,
  2. int attachment,
  3. int texture,
  4. int level,
)

Implementation

void glFramebufferTexture(
  int target,
  int attachment,
  int texture,
  int level,
) {
  return _glFramebufferTexture(
    target,
    attachment,
    texture,
    level,
  );
}