glFlushMappedBufferRange method

void glFlushMappedBufferRange(
  1. int target,
  2. int offset,
  3. int length
)

Implementation

void glFlushMappedBufferRange(
  int target,
  int offset,
  int length,
) {
  return _glFlushMappedBufferRange(
    target,
    offset,
    length,
  );
}