glDrawRangeElementsBaseVertex method
void
glDrawRangeElementsBaseVertex()
Implementation
void glDrawRangeElementsBaseVertex(
int mode,
int start,
int end,
int count,
int type,
ffi.Pointer<ffi.Void> indices,
int basevertex,
) {
return _glDrawRangeElementsBaseVertex(
mode,
start,
end,
count,
type,
indices,
basevertex,
);
}