glDrawRangeElementsBaseVertex method

void glDrawRangeElementsBaseVertex(
  1. int mode,
  2. int start,
  3. int end,
  4. int count,
  5. int type,
  6. Pointer<Void> indices,
  7. int basevertex,
)

Implementation

void glDrawRangeElementsBaseVertex(
  int mode,
  int start,
  int end,
  int count,
  int type,
  ffi.Pointer<ffi.Void> indices,
  int basevertex,
) {
  return _glDrawRangeElementsBaseVertex(
    mode,
    start,
    end,
    count,
    type,
    indices,
    basevertex,
  );
}