glDrawElementsBaseVertex method

void glDrawElementsBaseVertex(
  1. int mode,
  2. int count,
  3. int type,
  4. Pointer<Void> indices,
  5. int basevertex,
)

Implementation

void glDrawElementsBaseVertex(
  int mode,
  int count,
  int type,
  ffi.Pointer<ffi.Void> indices,
  int basevertex,
) {
  return _glDrawElementsBaseVertex(
    mode,
    count,
    type,
    indices,
    basevertex,
  );
}