glDebugMessageControl method

void glDebugMessageControl(
  1. int source,
  2. int type,
  3. int severity,
  4. int count,
  5. Pointer<Uint32> ids,
  6. int enabled,
)

Implementation

void glDebugMessageControl(
  int source,
  int type,
  int severity,
  int count,
  ffi.Pointer<ffi.Uint32> ids,
  int enabled,
) {
  return _glDebugMessageControl(
    source,
    type,
    severity,
    count,
    ids,
    enabled,
  );
}