glCompressedTexImage3D method
void
glCompressedTexImage3D()
Implementation
void glCompressedTexImage3D(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
ffi.Pointer<ffi.Void> data,
) {
return _glCompressedTexImage3D(
target,
level,
internalformat,
width,
height,
depth,
border,
imageSize,
data,
);
}