glCompressedTexImage3D method

void glCompressedTexImage3D(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. int imageSize,
  9. Pointer<Void> data,
)

Implementation

void glCompressedTexImage3D(
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int imageSize,
  ffi.Pointer<ffi.Void> data,
) {
  return _glCompressedTexImage3D(
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    imageSize,
    data,
  );
}