glClearBufferuiv method

void glClearBufferuiv(
  1. int buffer,
  2. int drawbuffer,
  3. Pointer<Uint32> value
)

Implementation

void glClearBufferuiv(
  int buffer,
  int drawbuffer,
  ffi.Pointer<ffi.Uint32> value,
) {
  return _glClearBufferuiv(
    buffer,
    drawbuffer,
    value,
  );
}