glBufferSubData method

void glBufferSubData(
  1. int target,
  2. int offset,
  3. int size,
  4. Pointer<Void> data,
)

Implementation

void glBufferSubData(
  int target,
  int offset,
  int size,
  ffi.Pointer<ffi.Void> data,
) {
  return _glBufferSubData(
    target,
    offset,
    size,
    data,
  );
}