glBindVertexBuffer method

void glBindVertexBuffer(
  1. int bindingindex,
  2. int buffer,
  3. int offset,
  4. int stride,
)

Implementation

void glBindVertexBuffer(
  int bindingindex,
  int buffer,
  int offset,
  int stride,
) {
  return _glBindVertexBuffer(
    bindingindex,
    buffer,
    offset,
    stride,
  );
}