glBindImageTexture method

void glBindImageTexture(
  1. int unit,
  2. int texture,
  3. int level,
  4. int layered,
  5. int layer,
  6. int access,
  7. int format,
)

Implementation

void glBindImageTexture(
  int unit,
  int texture,
  int level,
  int layered,
  int layer,
  int access,
  int format,
) {
  return _glBindImageTexture(
    unit,
    texture,
    level,
    layered,
    layer,
    access,
    format,
  );
}