glBindBufferRange method

void glBindBufferRange(
  1. int target,
  2. int index,
  3. int buffer,
  4. int offset,
  5. int size,
)

Implementation

void glBindBufferRange(
  int target,
  int index,
  int buffer,
  int offset,
  int size,
) {
  return _glBindBufferRange(
    target,
    index,
    buffer,
    offset,
    size,
  );
}