glBindAttribLocation method

void glBindAttribLocation(
  1. int program,
  2. int index,
  3. Pointer<Int8> name
)

Implementation

void glBindAttribLocation(
  int program,
  int index,
  ffi.Pointer<ffi.Int8> name,
) {
  return _glBindAttribLocation(
    program,
    index,
    name,
  );
}