texSubImage3D method
void
texSubImage3D(
- dynamic target,
- dynamic level,
- dynamic xoffset,
- dynamic yoffset,
- dynamic zoffset,
- dynamic width,
- dynamic height,
- dynamic depth,
- dynamic format,
- dynamic type,
- dynamic pixels,
Implementation
void texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, pixels) {
return gl.glTexSubImage3D(
target,
level,
xoffset,
yoffset,
zoffset,
width.toInt(),
height.toInt(),
depth,
format,
type,
getData(pixels).cast<Void>());
}