texStorage3D method

void texStorage3D(
  1. dynamic target,
  2. dynamic levels,
  3. dynamic internalformat,
  4. int width,
  5. int height,
  6. dynamic depth,
)

Implementation

void texStorage3D(
    target, levels, internalformat, int width, int height, depth) {
  return gl.glTexStorage3D(
      target, levels, internalformat, width, height, depth);
}