texImage2D method

void texImage2D(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int border,
  7. int format,
  8. int type,
  9. NativeArray<num>? data,
)

Implementation

void texImage2D(int target, int level, int internalformat, int width,
    int height, int border, int format, int type, NativeArray? data) {
  return gl.glTexImage2D(target, level, internalformat, width, height, border,
      format, type, (data?.data ?? nullptr).cast<Void>());
}