deleteVertexArray method
Implementation
void deleteVertexArray(int v0) {
  var _list = [v0];
  final ptr = calloc<Uint32>(_list.length);
  ptr.asTypedList(1).setAll(0, _list);
  gl.glDeleteVertexArrays(1, ptr);
  calloc.free(ptr);
}void deleteVertexArray(int v0) {
  var _list = [v0];
  final ptr = calloc<Uint32>(_list.length);
  ptr.asTypedList(1).setAll(0, _list);
  gl.glDeleteVertexArrays(1, ptr);
  calloc.free(ptr);
}