deleteTexture method
Implementation
void deleteTexture(int v0) {
  var _texturesList = [v0];
  final ptr = calloc<Int32>(_texturesList.length);
  ptr.asTypedList(1).setAll(0, _texturesList);
  gl.glDeleteTextures(1, ptr);
  calloc.free(ptr);
}void deleteTexture(int v0) {
  var _texturesList = [v0];
  final ptr = calloc<Int32>(_texturesList.length);
  ptr.asTypedList(1).setAll(0, _texturesList);
  gl.glDeleteTextures(1, ptr);
  calloc.free(ptr);
}