vertexAttribPointer method

dynamic vertexAttribPointer(
  1. int index,
  2. int size,
  3. int type,
  4. bool normalized,
  5. int stride,
  6. int offset,
)

Implementation

vertexAttribPointer(
    int index, int size, int type, bool normalized, int stride, int offset) {
  // var offsetPointer = Pointer<Void>.fromAddress(offset);
  glVertexAttribPointer(
      index, size, type, normalized ? 1 : 0, stride, offset);
}