deleteRenderbuffer method

void deleteRenderbuffer(
  1. int v0
)

Implementation

void deleteRenderbuffer(int v0) {
  var _list = [v0];
  final ptr = calloc<Uint32>(_list.length);
  ptr.asTypedList(1).setAll(0, _list);
  glDeleteRenderbuffers(1, ptr);
  calloc.free(ptr);
}