glShaderSource method
Implementation
void glShaderSource(
int shader,
int count,
ffi.Pointer<ffi.Pointer<ffi.Int8>> string,
ffi.Pointer<ffi.Int32> length,
) {
return _glShaderSource(
shader,
count,
string,
length,
);
}
void glShaderSource(
int shader,
int count,
ffi.Pointer<ffi.Pointer<ffi.Int8>> string,
ffi.Pointer<ffi.Int32> length,
) {
return _glShaderSource(
shader,
count,
string,
length,
);
}