glMapBufferRange method

Pointer<Void> glMapBufferRange(
  1. int target,
  2. int offset,
  3. int length,
  4. int access,
)

Implementation

ffi.Pointer<ffi.Void> glMapBufferRange(
  int target,
  int offset,
  int length,
  int access,
) {
  return _glMapBufferRange(
    target,
    offset,
    length,
    access,
  );
}