glInvalidateFramebuffer method
Implementation
void glInvalidateFramebuffer(
int target,
int numAttachments,
ffi.Pointer<ffi.Uint32> attachments,
) {
return _glInvalidateFramebuffer(
target,
numAttachments,
attachments,
);
}
void glInvalidateFramebuffer(
int target,
int numAttachments,
ffi.Pointer<ffi.Uint32> attachments,
) {
return _glInvalidateFramebuffer(
target,
numAttachments,
attachments,
);
}