glInvalidateFramebuffer method

void glInvalidateFramebuffer(
  1. int target,
  2. int numAttachments,
  3. Pointer<Uint32> attachments
)

Implementation

void glInvalidateFramebuffer(
  int target,
  int numAttachments,
  ffi.Pointer<ffi.Uint32> attachments,
) {
  return _glInvalidateFramebuffer(
    target,
    numAttachments,
    attachments,
  );
}